

There's a big annoying catch though: They have a limited use.Īll 12 of Ninjala's weapons are unlocked from the start, which are divided into three undefined subsections basically: bats, yo-yos, and hammers. With the cosmetic unlocks, unlocked via missions (completing simple match goals, like landing an Ippon), the color palette of a weapon can be changed. For instance, in lieu of unlocking cosmetic outfits-which are relegated either to microtransactions in its shop or the battle pass-players can unlock free cosmetic swaps for their many weapons. Like most free-to-play games, Ninjala is stuffed to the brim with microtransactions, but it's more visible and more tediously implemented than its counterparts. But it's in the last point where the nasty side of it being free-to-play emerges. It's in the neon-tinged world itself, and the clever stylings of its weapons. It's in the sky-high hairstyles and bright colors that don every avatar in the chunky metal rings and zippers that hang from some accessories, as if Tetsuya Nomura had a hand in designing them. Its sense of style instead pops up in other places. Ninjala's main similarity with Splatoon is its setting in a battle-torn world populated largely by stylish kids-though Ninjala is severely lacking in the clothes department compared to its aspirational counterpart. (Imagine, say, if everyone was stuck running with a roller or paintbrush in Splatoon.) It's also melee-focused, so while its weapons are similarly reminiscent of non-violent inanimate objects, it's focused on getting in close to opponents. In contrast to the premium Splatoon, Ninjala is free-to-play, making it instantly more accessible.

In the build up to its recent release, Ninjala has come to have a reputation as a game aping Splatoon's style, but the similarities are largely superficial. Being taken out isn't for the whole match though-respawning happens within seconds. When one's health meter hits zero, that's a K.O., but when they're taken out by any gum-based ability or via a successful parry, it's an Ippon, which amounts to more points than a traditional K.O. Points can be earned by taking out the stagnant drones or other players. The goal is to accrue the most amount of points by the end of a match. Ninjala, in a nutshell, can be summed up as "melee Splatoon with gum." It plops us into an arena-either free-for-all or within a four-player team-with our weapon of choice, and sets us off to smack away at other kids and apple-shaped drones. And they've probably never seen They Live. In fact, they're in healthy supply of it and they're ready to kick ass.

If Ninjala had a tagline, it'd be Roddy Piper's famous line from They Live: "I have come here to chew bubblegum and kick ass, and I'm all out of bubblegum." Only the kids that populate GungHo Online Entertainment's Ninjala aren't out of bubblegum.

Free-to-play, Story Pack: Chapter One $9.99
